Sixth Grade Poster Problem
Statistics and Probability
In this poster problem, students will demonstrate their understanding of the central idea in the Grade 6 Standards in Statistics and Probability: Statistical questions anticipate variability. When you roll four dice and add, you can’t know exactly what you will get, but you can still predict a lot about the result.
Students will also get practice with underlying concepts and tools: the collection of results forms a distribution; the distribution has a center and spread; and we can display distributions usefully in graphs, especially in box plots. Students use all of these together to make decisions and explain them coherently.
Here, they’ll be making decisions in a simple dice game. You roll four dice and add: what will you get? Of course, you can’t know exactly, but suppose, before you rolled, you had to state a range of results—the minimum and maximum values you expect. If you’re right, you get some points. If you’re wrong, you get nothing.
And here’s the kicker: the number of points you get depends on the range. The wider the range you allow, the fewer points you get.
Common Core State Standards for Mathematics:
This poster problem, as written, does not teach how to make a box plot. Students should know the mechanics of making a box plot before doing this lesson. This lesson will, however, give students a chance to practice making box plots and using them to make decisions.
The Lesson Plan:
Supply every student with a pair of dice. Ask:
Then have each student roll their two dice and remember the number. Quickly, call out,
Now—and this depends on your classroom setup—have the students organize the data. Ideally, you would make a “human histogram.” You set up a number line from 2 to 12, and students line up behind their number.
An alternative is to make the number line on the board and have students post their results over the number line (making a dot plot) using adhesive notes or simply by making an “x” with a marker.
Have students describe the distribution qualitatively. That is, it’s more crowded in the middle, near 7, and sparse on the outsides.
Finally, have students make a box plot of the data, and discuss what it means. Very important: remind them—or have them tell you—that the median value (probably 6, 7, or 8) means that half of the rolls were 7 or below, and half were 7 or above. And that the box (probably 5 or 6 to 8 or 9) means that at least half of all the rolls were in that range.
End with this question: if you had to say what range of numbers you expect to get when you roll two dice, what would you say? Be clear that there is no one right answer.
2. POSE A PROBLEM
Separate students into pairs or groups.
Explain that they have already collected data for two dice as a class; now they’ll do the same thing with three. Ask what the minimum and maximum die rolls will be? (3 and 18) And what about four dice? What would their limits be. (4 to 24)
Pass out an additional two dice to each student (now each has four). Also, pass out Handout #1—one per group.
Students are to reproduce some of the two-dice data and analyze what happens when you roll three dice and add. Their instructions read:
When everyone is done—or done enough—have students share results briefly. Hold a discussion about how the students collected data, and how they worked together. Help the class find one or two effective and efficient strategies. Also, discuss how they made their predictions about four dice.
Recording the data
You may want to use Handout #2 to give your students a form where they will record their data. But if your students can handle it, it’s great to have them design their own recording system. If your students are ready for that challenge, help them prepare by doing the following.
Ask ahead of time how they intend to record the rolls. Get several ideas from the class and demonstrate briefly how they would work. Some students will benefit greatly from seeing various approaches to solving the problem.
Some data-collection strategies:
The third is the most exhaustive, and when you’re done, you still have to put the numbers in order to make the box plot. The first two are easier and also show you the shape of the distribution without any further work.
Each group will play as a team trying to get as many points as possible in a game, described below.
The basic idea is that first the group chooses a "target" range where they think the sums of four dice will fall. Then they roll the dice 50 times. They get no points is the sum is outside the range. The number of points they get if it's inside the range depends on the size of the range.
This size-of-the-range business is the hard part of this activity. It may help for you to demonstrate several moves, choosing a terrible range (e.g., 4–15) so that students can see how you score points and can imagine continuing for 50 rolls.
Then they make a poster reporting what happened; Handout 3 gives details about what should be in the poster.
Arrange students in groups. Each student still has four dice. Distribute the following.
Explain that they will now study four dice, but this time, there will also be a game.
Remind students that they made a prediction about what the box plot for 4 dice would look like. Explain that they can roll the dice as much as they like to gather data before they play the game. They can record these “test” rolls on one copy of Handout #2.
Then let groups play the game—using a copy of Handout #2 to record their results—and make their poster.
If a group wants to replay the game, especially with a different range, they can do so. Advise them to use a fresh copy of Handout #2 so they can easily count how many “captures” they get.
How many points?
This is the trickiest part, and it’s important that students get it right. The formula is that you take the maximum minus the minimum, and subtract that from 20. That is,
points = 20 – (max – min)
This may be too abstract. Handout #4 has strips you can cut out with scores on them. These strips are in the same scale as the graph/recording sheet on Handout #2. And again, a roll at the edge of the range is “in.”
4. POST, SHARE, COMMENT
Have students put up their posters around the classroom.
Have students travel around to view the posters created by other groups. Encourage students to write questions or comments for other groups by attaching small adhesive notes.
During this time, the teacher should review all the posters and consider which to highlight during the discussion to follow.
Make sure that groups have clearly posted their scores, that they used 50 rolls, and so forth. If they did not use 50 rolls, challenge them to figure out what would be a fair score to use to compare to other groups. (A proportion makes sense here.)
As long as students understand the game and have a distribution with 50 results, they will all get a plausible score in the 300–550 range. You’ll be looking to see that their box plot seems correct, of course; beyond that, the key is in their reasoning.
Poster A shows good reasoning and organization. They list the 5-number summary near the box plot, which is correct. They also clearly understand the trade-off involved in expanding or contracting the range. Their prospective range increase is based on what they saw in the class, and it’s symmetrical, unlike their own data. (This is good!) Their prediction seems to be based on the distribution on this graph, however, rather than accepting that it might be different.
Poster B doesn’t show a clear understanding of the tradeoff, and their decision to pick 12–18 “because most of the rolls come there” is looking “backwards” at the 50 rolls they have done rather than what will likely happen in the future.
Still, the calculations and box plot are pretty good. (Not clear how they got 35 captures for their prediction, though!)
Poster C chose a wide range initially in order to capture all the rolls. They recognize that this gave them a low score because of the low score per capture. They suggest picking “the box”—the range of the middle 50% in their box plot—which would have given them a much better score. It’s off-center, however; they’re relying on the next 50 rolls being like the previous 50.
5. STRATEGIC TEACHER-LED DISCUSSION
This is a little different from other poster problems in that after the class discussion, students amend their posters to say what range they would choose if they got to play the game again, and why.
Facilitate a discussion of the different approaches. Select a sequence of posters that will help students move from their current thinking (Levels 1–3) up to Level 4 or 5. Be sure to include, for example, a wide-range, low-scoring poster where the students were thoughtful but discovered through experience that a wide range results in many “captures” but a low score. If such a poster doesn’t exist, you can take anyone’s data and ask, “Suppose this group used a really wide range such as the 16 range (4 points per capture). How many points would they have gotten?” This models the idea of a “what-if” calculation, and is easy to do.
Level 1: The group chooses a range by guessing, with little reference to data they collected before. The range may be off-center. (The center should be at 14, or close to it.)
Level 2: Students choose the range of the box in the box plot, simply because it was the box. This may still be off-center.
Level 3: Students deliberately center the range even though past data may have been off-center. They choose a range using the box or otherwise give a one-sided reason for the choice (e.g., we want to capture more or we want a higher score per capture), but do not explain the trade-off well.
Level 4: Students center their range, which is between 4 and 10 wide (10–16 points per catch). Their score will probably be over 400. They clearly articulate the trade-off: you get fewer points per catch for a wide range, but you’ll capture more—so there’s a “sweet spot” in the middle where you get the most points.
Level 5: Students use 4-dice data distribution to make “what-if” calculations: would they get more points if they had chosen a different range? They actually calculate these potential scores and adjust their range accordingly.
Questions to ask across presentations
Focusing on Variability
Ask students to look at the distributions of rolls on all the posters.
Enhancing the posters
Now challenge the groups:
Seeing all the other data and the other groups’ posters, imagine you’re going to play the game again. What range would you choose, and why?
Write your range—the minimum and the maximum, and how many points you get for each capture—and your prediction for your score.
Then explain, clearly, why you chose the range you did.
(The instructions are on their sheet, Handout #3.)
If there’s time (or if some students finish early, or if you want a homework task) you can give students Handout #6: Fifty More Rolls (or use Slide #1, which has the same graphic).
The handout has a record of 50 more rolls of four dice. They can calculate the score their new range would have gotten, and compare that to other groups’s scores with the same data.
Another challenge is to figure out what range would give the best score with that data.
6. FOCUS PROBLEM: Same Content in a New Context
Orient the students to the context of the problem on Handout #5 by asking questions such as,
Explain the problem from Handout #5, then pass it out.
Approaches and Solutions
You could make a dot plot or a box plot. In creating either, you will find the median and the first and third quartiles. In the illustration. Diane’s data (21 posts) is highlighted. (We made the graphs using Fathom. The box plot shows outliers as most computer displays do. Showing outliers is not not part of the Grade 7 standard.)
You’ll find that the median is 15 and the quartiles are 8 and 21. That is, Diana is sitting right at the third quartile: only a quarter of all students posted as many as she did. So is she typical? It’s a judgment call.
Students can look at the shape of the distribution—which is skewed to the right—with a few students posting many more pictures. Diana could argue that they’re the ones posting a lot; Diana is really just at the upper edge of most of the students.
Another (sneaky) strategy Diana could use is to calculate the mean, which is exactly 21, her very number. She can tell her mom that she posts the average number of pictures—but discussion should bring out that this is at least a little deceptive!
Project funding provided by The William and Flora Hewlett Foundation and S.D. Bechtel Jr. Foundation.
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